Groo the Wanderer in 3D

Groo the Wanderer in 3D

Here’s my first attempt on an old favourite character, Groo, from the brilliant Sergio Aragonés. It’s a side project I’ve been considering for a while but too often kept hitting a wall with both rigging and rendering. Did I err? said the Wanderer. Well, not this time.

I was pretty happy to manage the whole thing in Maya, using its human IK and rendering it with Arnold. Groo does what Groo does best!

BHP training went global.

BHP training went global.

BHP training finished and delivered. That was 5 modules, with 12 characters, modelled, rigged and animated. Some serious work, but also lots of fun. Cool thing was, the client was happy and the training ended up going global and was delivered in both English and Spanish. Gracias a Cortex y al equipo involucrado, bien hecho! Looking forward to the next challenge :)