Section: What you get
A design document, not a proposal.
By the end of week two you own a Blueprint containing:
The behavioural goal. One measurable business outcome, agreed by your stakeholders, in writing.
The target behaviours. What people need to do differently, not what they need to know.
The root cause analysis. Whether each gap is environment, knowledge, skill or motivation, and which of those training can actually fix.
The activity map. Practice activities and scenarios matched to each behaviour, with the supporting information attached to the activity rather than dumped up front.
The media and technology plan. What format each piece should take, and what it needs to run on: Storyline, Rise, H5P, video, job aid, facilitated session, or nothing at all.
A build estimate. Realistic effort and cost ranges for producing it, so you can budget or tender with confidence.
A “don’t build this” list. The content that should be a job aid, an email, or a management conversation instead of a course.
It’s yours. Take it to your internal team, to a vendor, to a tender panel, or bring it back to me.